A scout is a class featured in the game Transformers: War for Cybertron. Pick a scout if you like to sneak around, drive like a maniac or snipe dudes from across the map. They attack with support weaponry and use machine guns in vehicle mode. Scouts transform into cars.


Life bar: 4



  • Speedster (Sideswipe)
  • Runner (Bumblebee)
  • Sprinter (Arcee, unlocked after beating Autobot campaign)
  • Dragster (Jazz, Best Buy preorder Multiplayer exclusive, preorder exclusive in UK, also available at Gamestation in UK (PlayStation 3 only), DLC #1, available for the Xbox 360 and PS3 versions of the game, but not for the PC version.)


  • Enforcer (Barricade)
  • Racer (Breakdown)
  • Tracker (Dead End, DLC #2, available for the Xbox 360 and PS3 versions of the game, but not for the PC version.)


Scouts can equip two of these four weapons:

  • Scatter blaster
  • Null Ray
  • Energon battle pistol
  • Plasma cannon

They use energon swords in melee and carry EMP grenades.


Scouts can eventually choose two from four different abilities:

  • Cloaking: Become invisible for a limited time. Attacking cancels.
  • Dash: Execute a quick forward or lateral movement.
  • Decoy Trap: Spawns a decoy item cache that stuns enemies. (Item spawned is the current item in hand)
  • Mark Target: Mark an enemy so all allies can track his or her location, and to weaken their armor. (Level 5)

Vehicle mode:

  • Quick turn: Tumble quickly to the right or left. Do it while ramping if you're really awesome.


Scouts can eventually choose up to three upgrades to augment their abilities: Offensive

  • Backstab: Melee damage increased when attacking from behind. (Level 1)
  • Surprise Attack: Increases damage after decloaking. (Level 2)
  • Vendetta: Mark Target lasts longer. (Level 7)
  • Shock Treatment: Decoys cause damage. (Level 10)
  • Targeting Chip: Marked targets take increased damage. (Level 17)
  • Stinger: Decoy trap stun lasts longer. (Level 23)


  • Ghost: Cloaking last longer. (Level 3)
  • Health Matrix: Gives health for every kill. (Level 4)
  • Leg Servos: Move faster. (Level 8)
  • Dimensional Step: Increased defense when decloaking, no interference when activating cloak (Level 13)
  • Fuel Efficiency: Dash farther. (Level 19)
  • EMP Blinders: EMP grenades do not affect user. (Level 24)


  • Weapon Stabilizer: Lessens weapon kickback. (Level 6)
  • EMP Intensifier: Larger EMP grenade radius. (Level 6)
  • Blaster Amplifier: Two extra ammo clips. (Level 9)
  • First Aid: Less delay for health regeneration. (Level 15)
  • Explosive Capacitor: One extra grenade. (Level 21)
  • Rapid Recharge: Abilities recharge faster. (Level 25)


After killing enough guys without dying, every class can use special abilities. The scouts' are:

  • Orbital beacon (3 kills): Displays enemy locations for a short time.
  • Energon recharger (5 kills): Health regenerates constantly.
  • Orbital beacon 2.0 (7 kills): Everyone gets a shot of EMP and are marked for a while.
Community content is available under CC-BY-SA unless otherwise noted.