Leader is a class featured in Transformers: War for Cybertron. As a leader, you bring a balance of mind and muscle to your team. Leaders carry an array of top-notch artillery and can buff themselves and their teammates with defensive abilities. In vehicle mode, they attack with unguided rockets and the reinforced bumper of their truck forms.


Life bar: 5



  • Heavy Rig (Optimus)
  • Medic Rig (Ratchet)
  • Armored Rig (Ironhide)
  • Elite Rig (Zeta Prime, DLC #2, available for the Xbox 360 and PS3 versions of the game, but not for the officially for the PC version. Mods are available.)


  • Spy Rig (Soundwave)
  • Tactical Rig (Onslaught, DLC #1, available for the Xbox 360 and PS3 versions of the game, but not for the PC version.)


Leaders can equip two of these four weapons:

  • Ion blaster
  • Energon battle pistol
  • Magma frag launcher
  • Fusion cannon

They use energon axes in melee and carry thermo mines, but only after certain conditions are met (see upgrades).


Leaders can eventually choose two from four different abilities:

  • Warcry: Increase you and your allies' damage and armor for a while.
  • Barrier: Deploys an Energon Shield Barrier (flat rectangular wall that eventually dissipates). (Level 1)
  • Moleculon Bomb: Deploys a bomb that slows enemies and then explodes. (Level 2)
  • Disruption: Forces victim to change form and locks them there for a while. (Level 5)

Vehicle mode:

  • Ram: Hit enemies with your face.


Leaders can eventually choose up to three upgrades to augment their abilities: First Tier

  • Roll Out: Increases Ram damage. (Level 1)
  • Rally: Increases Warcry's radius. (Level 3)
  • Duck and Cover: Causes residual damage to enemies near a Moleculon Bomb. (Level 7)
  • No Surrender: Warcry's effect lasts longer. (Level 10)
  • Corrode: Victims of Disruption take damage. (Level 17)
  • Rage: Warcry buff increases. (Level 23)

Second Tier

  • Flak Armor: Reduces explosion damage. (Level 2)
  • Empowered Shields: Increases health of Energon Shield Barrier. (Level 5)
  • Martyrdom: Drops Thermo Mines in inventory when killed. (Level 8)
  • Chaos Master: Disruption lasts longer. (Level 13)
  • Ion Booster: Teammates near Moleculon Bomb receive speed boosts. (Level 19)
  • Reserve Power Cells: Gain ability to shoot for a while after being killed. (Level 24)

Third Tier

  • Weapon Stabilizer: Reduces weapon kickback. (Level 6)
  • Seeker: Increases Thermo Mine search radius. (Level 6)
  • Blaster Amplifier: Grants two extra ammo clips. (Level 9)
  • First Aid: Decreases health regeneration delay. (Level 15)
  • Explosive Capacitor: Grants one extra grenade. (Level 21)
  • Rapid Recharge: Reduces ability recharge time. (Level 25)


After killing enough guys without dying, every class can use special abilities. The leaders' are:

  • Intercooler (3 kills): Greatly reduces ability recharge time.
  • P.O.K.E. 2.0 (5 kills): Makes your melee attack explosive (also, you get to hear Peter Cullen say "Punch of Kill Everything"!).
  • Thermo Mine Re-Spawner (7 kills): Spawns a trail of Thermo Mines.
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