- Windmill is an Autobot in the Generation One continuity family.
Windmill personally designed and implemented the radar systems in Autobot HQ. An air defense technology specialist, and apparently a bit of a tech-geek, he enjoys the challenge of turning scrap metal into new laser weapons in his spare time. He's equipped with "kinetic intelligence" that combined with his "cyber-optic perception modem implant" somehow lets him track enemy forces anywhere in the galaxy. He still holds a grudge against the Decepticons for destroying his laboratory back on Cybertron. Windmill is extremely emphatic about the quality of his radar systems.
Fiction[]
3H Wreckers comics[]
Windmill (who is not explicitly named in the comic, but come on, it's him) is the captain of the Sojourner's Passage, the ill-fated exploration vessel that crashed onto Archa Nine. He presumably did not survive the crash.
Toys[]
Generation One[]
- Windmill (Action Master Elite, 1991)
- Windmill is an Action Master Elite, the only variety of Action Master that had their own alternate modes, and was available only in European markets. He transforms into a high-impact, counterstrike helicopter. Pushing in the thingy on his copter-mode spins the rotor-blades via gear-wheel gimmickry.
Trivia/Notes[]
- The other three Action Master Elites all strongly resemble previous Transformers in robot mode. Windmill seems to be the exception to this, which seems in line with the Action Masters' overall trend for releasing original characters alongside classic characters, even when said classic characters aren't correctly named as such.