Scout (class)

A scout is a class featured in the game Transformers: War for Cybertron. Pick a scout if you like to sneak around, drive like a maniac or snipe dudes from across the map. They attack with support weaponry and use machine guns in vehicle mode. Scouts transform into cars.

Characteristics
Life bar: 4

Chassis
Autobot Decepticon
 * Speedster (Sideswipe)
 * Runner (Bumblebee)
 * Sprinter (Arcee, unlocked after beating Autobot campaign)
 * Dragster (Jazz, Best Buy preorder Multiplayer exclusive, Amazon.com preorder exclusive in UK, also available at Gamestation in UK (PlayStation 3 only), DLC #1, available for the Xbox 360 and PS3 versions of the game, but not for the PC version.)
 * Enforcer (Barricade)
 * Racer (Breakdown)
 * Tracker (Dead End, DLC #2, available for the Xbox 360 and PS3 versions of the game, but not for the PC version.)

Weapons
Scouts can equip two of these four weapons: They use energon swords in melee and carry EMP grenades.
 * Scatter blaster
 * Null Ray
 * Energon battle pistol
 * Plasma cannon

Abilities
Scouts can eventually choose two from four different abilities: Vehicle mode:
 * Cloaking: Become invisible for a limited time. Attacking cancels.
 * Dash: Execute a quick forward or lateral movement.
 * Decoy Trap: Spawns a decoy item cache that stuns enemies. (Item spawned is the current item in hand)
 * Mark Target: Mark an enemy so all allies can track his or her location, and to weaken their armor. (Level 5)
 * Quick turn: Tumble quickly to the right or left. Do it while ramping if you're really awesome.

Upgrades
Scouts can eventually choose up to three upgrades to augment their abilities: Offensive Defensive General
 * Backstab: Melee damage increased when attacking from behind. (Level 1)
 * Surprise Attack: Increases damage after decloaking. (Level 2)
 * Vendetta: Mark Target lasts longer. (Level 7)
 * Shock Treatment: Decoys cause damage. (Level 10)
 * Targeting Chip: Marked targets take increased damage. (Level 17)
 * Stinger: Decoy trap stun lasts longer. (Level 23)
 * Ghost: Cloaking last longer. (Level 3)
 * Health Matrix: Gives health for every kill. (Level 4)
 * Leg Servos: Move faster. (Level 8)
 * Dimensional Step: Increased defense when decloaking, no interference when activating cloak (Level 13)
 * Fuel Efficiency: Dash farther. (Level 19)
 * EMP Blinders: EMP grenades do not affect user. (Level 24)
 * Weapon Stabilizer: Lessens weapon kickback. (Level 6)
 * EMP Intensifier: Larger EMP grenade radius. (Level 6)
 * Blaster Amplifier: Two extra ammo clips. (Level 9)
 * First Aid: Less delay for health regeneration. (Level 15)
 * Explosive Capacitor: One extra grenade. (Level 21)
 * Rapid Recharge: Abilities recharge faster. (Level 25)

Killstreaks
After killing enough guys without dying, every class can use special abilities. The scouts' are:
 * Orbital beacon (3 kills): Displays enemy locations for a short time.
 * Energon recharger (5 kills): Health regenerates constantly.
 * Orbital beacon 2.0 (7 kills): Everyone gets a shot of EMP and are marked for a while.