Infiltrator (class)

Infiltrator is a class featured in Transformers: Fall of Cybertron. As an Infiltrator, you sneak up behind your opponent and attack his weak point for massive damage. Infiltrators are fast on land, tend to be invisible, and can attack with sniper rifles and other precision weapons. They turn into cars and dinosaurs.

Characteristics
The Infiltrator class was quite similar to its basis, the Scout. It was still the fastest (ground) class and still relied on stealth and guile to rack up kills.

Body Types
Six body types were available with the game initially, with two unlocked from the get-go and the rest available by spending Energon shards. The heads, chest/vehicle, shoulders, arms, legs, and wheels were interchangeable. The initial bodies were: Note: the Eliminator (Cliffjumper) head is also available in the head options, but does not require any specific levels to unlock.
 * Recon (Bumblebee)
 * Saboteur (Breakdown)
 * Rogue (Sideswipe)
 * Assassin (Dead End)
 * Ghost (Jazz)
 * Slayer (Dragstrip)

Several bonus heads could be added on by attaining certain levels. They were: Later, downloadable content could be purchased that added more body types. So far, they've been: Finally, each class could apply a variety of faction symbols (called "decals"). Each set cost 400 Energon shards, and many contained references to past Transformers subgroups. They were: Targetmasters; Lightning Strikeforce; Warchargers; Astro Squad; Protectobots; Energo Squad; Battle Squad; Lazer Rods.
 * Predator (Slug beast head, unlocked at level 25)
 * Fire Breather (Trypticon, unlocked at Prime)
 * Creeper (Hardshell insect mode head, unlocked at Prime level 25)
 * Elite (Bumblebee with a crown, unlocked by reaching Prime 25 with every class)
 * Scrapper (Wheeljack)
 * Roadside (Slug; wheels can't be altered with this type)

Weapons
Each class in FOC was able to equip a primary and secondary firearm, and each had four to choose from. Two would be unlocked to begin with, and the rest became available as levels were gained. Each weapon upgrades that could be added by gaining levels. The Infiltrator had access to:
 * Path Blaster
 * Scatter Blaster
 * Subsonic Repeater
 * Nucleon Charge Rifle

Abilities
Each class had access to two different abilities and could equip one at a time. The second ability, as well as various upgrades, could be unlocked by gaining experience. The Infiltrator could:
 * Cloak - Turn invisible for a short time. Attacking or pressing the ability button cancels the cloak.
 * EMP Grenade - Similar to the EMP grenades of War for Cybertron, this thrown projectile fogs up an enemy's visual display and slows them down for a few seconds. Affected opponents glow orange.